![]() Extended AddOptionMenu to allow inserting items before or after a specific menu item.OPUS support, courtesy of an updated libsndfile.This can speed up loading of large mods quite significantly. optimization of the patch texture checker - do not read in the entire file if checking the initial header is sufficient for rejecting it.allow indirections in the string table by prefixing the language string with '$$' the remaining text is interpreted as another string label to resolve.Interpolate positions and angles in the automap for smoother appearance.various enhancements and fixes for ZScript.it is now possible to fully quit the fullscreen console and get back to the title loop. ![]() the console now uses the border flat as default background instead of the titlepic.major additions to the menu system - animated menu transitions, image slideshows and fixed size menus can now be created. ![]() Menu and intermission screen now scale to the original Doom.exe's layout by default.Users can now choose between the classic layout and a WASD-based one A simplified options menu is now available for quick setup of the important settings.All new images were created by Nash Muhandes - this does not use any of the versions from the Unity port. The other games are still being worked on and will be added later when they become available. For all of Doom's fullscreen images there's now widescreen versions provided.Walk over/under monsters and other things.Support for the Bloodbath announcer from the classic Monolith game Blood.Up to 8 player network games using UDP/IP, including team-based gameplay.Full-featured joystick/gamepad support under Windows.Jumping, crouching, swimming, and flying.Several softsynths for MUS and MIDI playback, including an OPL softsynth for an authentic "oldschool" flavor.More texture formats: PNG and JPEG are both useable for artwork.More sound formats: FLAC and WAVE can both be used for sound effects.More music formats: Ogg Vorbis, MOD, XM, IT, S3M, MIDI, and MP3 as well as old-fashioned MUS all work.Many, many extensions to ACS that were not present in Hexen.Custom monsters, weapons, items, player classes, and other entities.Advanced polyobjects free from the restrictions of their original implementation in Hexen.Many more all-new editing features such as: Features complete translations of Doom, Heretic, Hexen, Strife and other games into over ten different languages with Unicode support for Latin, Cyrillic, and Hangul so far.Supports most of the Boom editing features.Supports all the editing features of Hexen.Can play all Doom engine games, including Ultimate Doom, Doom II, Heretic, Hexen, Strife, and more.If you have Mac or Linux, it works with that too. It runs well under all modern versions of Windows, from Windows Vista to Windows 10.Consider all these features that ZDoom has that are not found in the standard Doom originally released by id:. ![]() Why would I want to use ZDoom instead of regular Doom? Although the parent ZDoom codebase has been discontinued, the latest official release is available here too. ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features. Its successor ports GZDoom and QZDoom are now maintained by Christoph Oelckers, Alexey Lysiuk, Magnus Norddahl, Rachael Alexanderson, and Braden Obrzut. ZDoom was originally created by Randi Heit using id Software's and various others' sources. GZDoom and its descendants from version 3.0.0 on are licensed GPL and are subject to the terms and restrictions of the new license. No profit may be made from the sale of it. Older ZDoom ports may be used and distributed free of charge. It runs on Windows, Linux, and OS X, and adds new features not found in the games as originally published by id Software. ZDoom is a family of enhanced ports of the Doom engine for running on modern operating systems. For older systems you may want to try LZDoom. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9), but is the same game. This new port targets current systems with modern graphics hardware. ![]()
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